common: Replace #ifdef and #if with if's

Avoid using preprocessor compilation directives and instead use simple
logical expressions for better readability since compiler will anyway
optimize out the respective code block if condition is not satisfied.

Signed-off-by: Nikhil M Jain <n-jain1@ti.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Devarsh Thakkar <devarsht@ti.com>
This commit is contained in:
Nikhil M Jain 2023-04-20 17:41:12 +05:30 committed by Anatolij Gustschin
parent 53ae978af5
commit 9eeb1a299d
3 changed files with 12 additions and 29 deletions

View file

@ -31,9 +31,9 @@
* by the caller after use.
*
* Returns NULL if decompression failed, or if the decompressed data
* didn't contain a valid BMP signature.
* didn't contain a valid BMP signature or decompression is not enabled in
* Kconfig.
*/
#if CONFIG_IS_ENABLED(VIDEO_BMP_GZIP)
struct bmp_image *gunzip_bmp(unsigned long addr, unsigned long *lenp,
void **alloc_addr)
{
@ -41,6 +41,9 @@ struct bmp_image *gunzip_bmp(unsigned long addr, unsigned long *lenp,
unsigned long len;
struct bmp_image *bmp;
if (!CONFIG_IS_ENABLED(VIDEO_BMP_GZIP))
return NULL;
/*
* Decompress bmp image
*/
@ -77,13 +80,6 @@ struct bmp_image *gunzip_bmp(unsigned long addr, unsigned long *lenp,
*alloc_addr = dst;
return bmp;
}
#else
struct bmp_image *gunzip_bmp(unsigned long addr, unsigned long *lenp,
void **alloc_addr)
{
return NULL;
}
#endif
#ifdef CONFIG_NEEDS_MANUAL_RELOC
void bmp_reloc(void)

View file

@ -96,12 +96,11 @@ __weak int splash_screen_prepare(void)
return splash_video_logo_load();
}
#if CONFIG_IS_ENABLED(SPLASH_SCREEN_ALIGN)
void splash_get_pos(int *x, int *y)
{
char *s = env_get("splashpos");
if (!s)
if (!CONFIG_IS_ENABLED(SPLASH_SCREEN_ALIGN) || !s)
return;
if (s[0] == 'm')
@ -117,7 +116,6 @@ void splash_get_pos(int *x, int *y)
*y = simple_strtol(s + 1, NULL, 0);
}
}
#endif /* CONFIG_SPLASH_SCREEN_ALIGN */
#if CONFIG_IS_ENABLED(VIDEO) && !CONFIG_IS_ENABLED(HIDE_LOGO_VERSION)
@ -159,13 +157,13 @@ void splash_display_banner(void)
* Common function to show a splash image if env("splashimage") is set.
* For additional details please refer to doc/README.splashprepare.
*/
#if CONFIG_IS_ENABLED(SPLASH_SCREEN) && CONFIG_IS_ENABLED(BMP)
int splash_display(void)
{
ulong addr;
char *s;
int x = 0, y = 0, ret;
if (!CONFIG_IS_ENABLED(SPLASH_SCREEN))
return -ENOSYS;
s = env_get("splashimage");
if (!s)
return -EINVAL;
@ -177,7 +175,10 @@ int splash_display(void)
splash_get_pos(&x, &y);
if (CONFIG_IS_ENABLED(BMP))
ret = bmp_display(addr, x, y);
else
return -ENOSYS;
/* Skip banner output on video console if the logo is not at 0,0 */
if (x || y)
@ -189,4 +190,3 @@ int splash_display(void)
end:
return ret;
}
#endif

View file

@ -60,21 +60,8 @@ static inline int splash_source_load(struct splash_location *locations,
#endif
int splash_screen_prepare(void);
#if CONFIG_IS_ENABLED(SPLASH_SCREEN_ALIGN)
void splash_get_pos(int *x, int *y);
#else
static inline void splash_get_pos(int *x, int *y) { }
#endif
#if CONFIG_IS_ENABLED(SPLASH_SCREEN) && CONFIG_IS_ENABLED(BMP)
int splash_display(void);
#else
static inline int splash_display(void)
{
return -ENOSYS;
}
#endif
#define BMP_ALIGN_CENTER 0x7FFF