luci-mod-status: convert bytes into KB / MB / GB on progress bar
Currently on the system status page the the memory usage is shown in kB only. If you have a system with 1 GB of Ram its hard to read the large numbers. This automatically formats the byte numbers more human readable into KB / MB / GB. Submitted-by: Claudio Marelli <camarelli@gmx.net> [squash commits, rewrap commit message] Signed-off-by: Jo-Philipp Wich <jo@mein.io>
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1 changed files with 23 additions and 16 deletions
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@ -1,13 +1,15 @@
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function progressbar(q, v, m)
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function progressbar(query, value, max, byte)
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{
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var pg = document.querySelector(q),
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vn = parseInt(v) || 0,
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mn = parseInt(m) || 100,
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var pg = document.querySelector(query),
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vn = parseInt(value) || 0,
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mn = parseInt(max) || 100,
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fv = byte ? String.format('%1024.2mB', value) : value,
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fm = byte ? String.format('%1024.2mB', max) : max,
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pc = Math.floor((100 / mn) * vn);
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if (pg) {
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pg.firstElementChild.style.width = pc + '%';
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pg.setAttribute('title', '%s / %s (%d%%)'.format(v, m, pc));
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pg.setAttribute('title', '%s / %s (%d%%)'.format(fv, fm, pc));
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}
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}
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@ -189,27 +191,32 @@ L.poll(5, L.location(), { status: 1 },
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);
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progressbar('#memtotal',
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((info.memory.free + info.memory.buffered) / 1024) + ' ' + _('kB'),
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(info.memory.total / 1024) + ' ' + _('kB'));
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info.memory.free + info.memory.buffered,
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info.memory.total,
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true);
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progressbar('#memfree',
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(info.memory.free / 1024) + ' ' + _('kB'),
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(info.memory.total / 1024) + ' ' + _('kB'));
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info.memory.free,
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info.memory.total,
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true);
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progressbar('#membuff',
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(info.memory.buffered / 1024) + ' ' + _('kB'),
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(info.memory.total / 1024) + ' ' + _('kB'));
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info.memory.buffered,
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info.memory.total,
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true);
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progressbar('#swaptotal',
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(info.swap.free / 1024) + ' ' + _('kB'),
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(info.swap.total / 1024) + ' ' + _('kB'));
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info.swap.free,
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info.swap.total,
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true);
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progressbar('#swapfree',
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(info.swap.free / 1024) + ' ' + _('kB'),
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(info.swap.total / 1024) + ' ' + _('kB'));
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info.swap.free,
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info.swap.total,
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true);
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progressbar('#conns',
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info.conncount, info.connmax);
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info.conncount, info.connmax, false);
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}
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);
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