luci-base: add client-side prng library
Introduce a new tools.prng JS library which implements the musl libc srand() and rand() calls to produce identical pseudo random number sequences in the browser which is needed for the string to color conversion later on. Signed-off-by: Jo-Philipp Wich <jo@mein.io>
This commit is contained in:
parent
5950b87dac
commit
928adb6484
1 changed files with 93 additions and 0 deletions
93
modules/luci-base/htdocs/luci-static/resources/tools/prng.js
Normal file
93
modules/luci-base/htdocs/luci-static/resources/tools/prng.js
Normal file
|
@ -0,0 +1,93 @@
|
|||
'use strict';
|
||||
|
||||
var s = [0x0000, 0x0000, 0x0000, 0x0000];
|
||||
|
||||
function mul(a, b) {
|
||||
var r = [0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000];
|
||||
|
||||
for (var j = 0; j < 4; j++) {
|
||||
var k = 0;
|
||||
for (var i = 0; i < 4; i++) {
|
||||
var t = a[i] * b[j] + r[i+j] + k;
|
||||
r[i+j] = t & 0xffff;
|
||||
k = t >>> 16;
|
||||
}
|
||||
r[j+4] = k;
|
||||
}
|
||||
|
||||
r.length = 4;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
function add(a, n) {
|
||||
var r = [0x0000, 0x0000, 0x0000, 0x0000],
|
||||
k = n;
|
||||
|
||||
for (var i = 0; i < 4; i++) {
|
||||
var t = a[i] + k;
|
||||
r[i] = t & 0xffff;
|
||||
k = t >>> 16;
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
function shr(a, n) {
|
||||
var r = [a[0], a[1], a[2], a[3], 0x0000],
|
||||
i = 4,
|
||||
k = 0;
|
||||
|
||||
for (; n > 16; n -= 16, i--)
|
||||
for (var j = 0; j < 4; j++)
|
||||
r[j] = r[j+1];
|
||||
|
||||
for (; i > 0; i--) {
|
||||
var s = r[i-1];
|
||||
r[i-1] = (s >>> n) | k;
|
||||
k = ((s & ((1 << n) - 1)) << (16 - n));
|
||||
}
|
||||
|
||||
r.length = 4;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
return L.Class.extend({
|
||||
seed: function(n) {
|
||||
n = (n - 1)|0;
|
||||
s[0] = n & 0xffff;
|
||||
s[1] = n >>> 16;
|
||||
s[2] = 0;
|
||||
s[3] = 0;
|
||||
},
|
||||
|
||||
int: function() {
|
||||
s = mul(s, [0x7f2d, 0x4c95, 0xf42d, 0x5851]);
|
||||
s = add(s, 1);
|
||||
|
||||
var r = shr(s, 33);
|
||||
return (r[1] << 16) | r[0];
|
||||
},
|
||||
|
||||
get: function() {
|
||||
var r = (this.int() % 0x7fffffff) / 0x7fffffff, l, u;
|
||||
|
||||
switch (arguments.length) {
|
||||
case 0:
|
||||
return r;
|
||||
|
||||
case 1:
|
||||
l = 1;
|
||||
u = arguments[0]|0;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
l = arguments[0]|0;
|
||||
u = arguments[1]|0;
|
||||
break;
|
||||
}
|
||||
|
||||
return Math.floor(r * (u - l + 1)) + l;
|
||||
}
|
||||
});
|
Loading…
Reference in a new issue