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Guillaume Beraudo ca128f033c Old API contact picture from number (a bit hackish)
To workaround exception on setting view backgroung from uri,
the people uri is returned and the bitmap is extracted directly
in the LinphoneUtils helper class.
2011-10-04 12:35:16 +02:00
jni Fix errors with different Android SDK (3, 5) 2011-09-22 10:50:35 +02:00
patches integrate ffmpeg patch to 2011-09-30 21:31:07 +02:00
res Initial support for contact picture retrieving 2011-10-03 16:33:59 +02:00
src/org Old API contact picture from number (a bit hackish) 2011-10-04 12:35:16 +02:00
submodules Fix second incoming call from same uri crash. 2011-09-30 16:00:26 +02:00
test/org/linphone Fix second incoming call from same uri crash. 2011-09-30 16:00:26 +02:00
.classpath Preliminary code for conferencing support. 2011-09-30 15:59:00 +02:00
.gitignore fix tcp 2011-07-01 12:03:38 +02:00
.gitmodules vp8: use official repository, update to latest version 2011-09-29 13:22:42 +02:00
.project add ilbc 2010-06-30 09:54:16 +02:00
AndroidManifest.xml Initial support for contact picture retrieving 2011-10-03 16:33:59 +02:00
default.properties Bump target to android-13 2011-07-20 11:51:04 +02:00
deliver_sdk.sh Fix deliver script: javadoc generation. 2011-04-26 14:09:13 +02:00
prepare_sources.sh integrate ffmpeg patch to 2011-09-30 21:31:07 +02:00
README update libilbc + update readme to refference ndk >=r5c) 2011-09-27 10:26:16 +02:00

			   LINPHONE for ANDROID
			****************************

To build liblinphone for Android, you must:
1) download the Android ndk (>=r5c) from google.
2) install the autotools: autoconf, automake, aclocal, libtoolize
3) run the ./prepare_sources.sh script in the top level directory. This will download iLBC source files and convert some assembly files in VP8 project.

	$ ./prepare_sources.sh

4) finally from directory linphone-android, just execute command:
	$ ${my google ndk directory}/ndk-build

Some options can be passed to ndk-build, like "ndk-build SOME_OPTION=SOME_VALUE"

Option Name |          Possible values
----------------------------------------
BUILD_X264      0 (don't build x264) or 1 (build x264)
BUILD_AMR       0 (don't build amr codec), light (try to use amr codec from android), full (build your own amr codec)